![]() Nothing against the devs, but I kinda wish I had my money back. Chaos Gate 2 is the Alien: Resurrection of turn based tacticals. That's hard to gauge, and expectations may vary, but listening to the bickering among the crew, gives me almost like an uncanny valley sort of feel.Ī bit like Alien: Resurrection after having seen the first three. At times it feels like the devs really took the time to read up on the whole 40-schebang, but at other times characters don't really act in ways that feel "in universe". It's a "eating soup with a fork" kinda situation. ![]() Kinda like if the devs had a long look at how other tactical combat games had done things, but not specifically WHY, ending up with something that mimics a lot of good ideas, but just never seem to stick the landing. However, the maps in this game are huge for the genre, and with little variety in terms of enemy composition and layout, what was really exciting the first four hours, have now become a slog.Īll in all there things all come together to make CG feels a lot older than it is. ![]() This makes the game play somewhat similarly to the Xcom-enemy unknown remake, where slow and steady map traversal was paramount to not overextend. But where you had around 15 marines running around helping out, here -as far as i can tell- you are locked to 4, mening that you are always one bad pull from being severely overwhelmed. The amount of units you are expected to fight are not entirely dissimilar to the old game. ![]() Goodness, even in the original Chaos Gate you could move your units simultaneously.Īlso it is hard, which can be a plus or a minus :). There are small unskippable cutscenes both during combat and the ship traversal sequences, and on the whole player time bleeds away between them, and the lack of small quality of life updates to expedience. Overwritten saves are renamed with generic placeholders, selecting different units to shoot at requires you to exit the shooting menu and select a new target (rather than just pressing tab), and on the whole navigating the menus regularly takes you two or even three clicks more than it's genre contemporaries. ![]() I've been playing for a while now, (also took a chance during the sale) and it kinda feels janky. ![]()
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